Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, June 9, 2011

Going Deeper into X-Men's Origins ( Find out how they created X-Men Prequel)




Find out how they created some new and rebooted super powers for the latest X-Men prequel.












In X-Men: First Class, the origin of the X-Men world is born during the Cuban Missile Crisis of 1962, with Charles Xavier/Professor X (James McAvoy) and Erik Lehnsherr/Magneto meeting and becoming friends and rivals. The VFX challenge was to visually convey the nascent super powers in exciting and diverse ways, including Mystique (Jennifer Lawrence), Emma Frost (January Jones) and the supper baddie, Sebastian Shaw (Kevin Bacon).

John Dykstra, a legend in the VFX world, of course, is no stranger to comic superheroes (Spider-Man). But, as the visual effects designer, he was faced with some new challenges in turning out 1,150 shots: time and budgetary constraints and collaborating with global vendors (among them Digital Domain, Rhythm & Hues, MPC, Cinesite, Weta Digital, Method Studios and Luma Pictures).
"We had a very collapsed schedule," Dykstra concedes. "It was slightly less than a year and I've never done anything like that before (Spider-Man was frequently two years). It was a unique experience for me and I had my misgivings about it, but I really liked [director] Matthew Vaughn's irreverent approach to Kick-Ass. And one of the things I think that the superhero genre lacks is the ability to poke fun at itself. The characters are self-deprecating and I love the whole idea of it being the '60s. When he talked to me initially, he said he wanted it to have the feeling of a James Bond film, and I think it does. We shot in England in the wintertime, and, of course, this is an iconic American film, so the challenge was to find environments that either echoed the American environment feeling or that could be enhanced to look as though the stuff was shot here. The idea also was not to make a movie that looked like it was shot in the '60s…"














Dykstra got the most creative pleasure out of helping come up with the look of the iconic super powers. "In an odd way, it's like a poem: it wants to capture the essence of what the power is in a simple visual term that everybody can understand," he suggests. "Of course, some are cooler than others, so we ended up creating a very broad range of visual options for these characters, mostly in illustrations, and then we picked through the images we thought were most representative of the powers and who the characters were supposed to be.
"The most challenging thing was to come up with a range of super powers that didn't overlap each other hugely and that we could execute smoothly using Matthew's preference for original photography. We were also constrained by time in terms of preparing things from scratch."

For Shaw, the idea was to convey his ability to absorb energy like a big battery and then unleash it. All of Shaw's scenes were handled by Digital Domain, which principally focused on animating Shaw and handling certain CG environments such as the atrium and mirror room. DD's team consisted of Jay Barton (vfx supervisor), Nikos Kalaitzidis (digital effects supervisor), Bernd Angerer (animation supervisor), Brian Gazdik (effects animation supervisor) and Dan Platt (character modeling lead).
Not surprisingly, the technique for creating CG humans on this one was different from both Benjamin Button andClu: "We only had a few months to do 100 shots," Kalaitzidis suggests. "We used witness cams so all the animation had to be done by hand for Kevin's performance, and he has quite a distinctive walk and swagger. The mirror room was shot on greenscreen and we had to recreate this digital environment with animated versions of Shaw and Magneto as well as CG body doubles to reflect in the mirrors infinitely. In the past, we used mental ray for CG heads, but here we switched to Vray because we had a lot of motion blur and reflections in the mirrors, so we wanted a renderer that could utilize both.












"With Kevin Bacon's head and face, we tried to do all the look dev within the final render, within lighting itself, and then do most of the tweaks in compositing when it came to the reflections," he continues. "So we knew we had to do this out of the box immediately."
For Mystique, Rhythm & Hues (under the supervision of Greg Steele) took her transition to a more sophisticated level, according to Dykstra. "In an odd way, the conceit is that when Mystique was younger she did this transformation in a slightly different way: the scales being slightly longer and the transformation being slightly showier than when she became the more mature Rebecca."
Rhythm & Hues also did Angel's wings (modeled after a dragon fly); however, Emma Frost, which posed another significant challenge. Dykstra says they made her like a faceted crystal as opposed to a piece of glass. "That was tough getting the refraction and reflection just right, and the sharpness of the edges so she was able to move without looking like she was made of jell-o or the polygon model of a human being. It's all algorithms: figuring out how much refraction to mix in, how much reflection to include and how much world noise to include as these facets adjust relative to one another for her to be able to move."
Meanwhile, Havok (Lucas Till) required a particular character arc to his light effect, which was done by Luma Pictures (supervised by Vince Cirelli). "He learns how to master its execution which starts out as rings that go in all directions like a light bulb," Dykstra adds.








Then there's Beast (Nicholas Hoult), which was created by MPC (under the supervision of Nicolas Aithadi). The thing that was unique about it was the lack of time spent studying the transformation," Dykstra offers. And that was Matthew's choice: he chose to make it much more of a cameo. And I think that was successful. Frankly, we've seen those kinds of things happened and a very smart choice on his part."
And what's the big take away on this X-Men prequel?
"There's good news and bad news," Dykstra suggests. "The good news is that we succeeded and I'm proud of the work; the bad news is that we succeeded, which means it will be the standard for how these movies will be made. We were very, very fortunate. We had a director willing to give us responsibility and to trust us to provide him with what he needed, and that decision-making process was collapsed. I hope this doesn't become the norm, but, having said that, I'm sure this will become the norm."
Bill Desowitz is senior editor of AWN & VFXWorld.

Thursday, January 13, 2011

How To Do Every Visual Effect Ever (Pretty Much)













Smashing Magazine has posted a list of Best Tutorials For Cinematic Visual Effects. The post links to 62 techniques ranging from the 007 Intro to Meteor Crashes. So this one post contains all the knowledge you would need to make a tent-pole VFX feature or start your own effects boutique. Right? Seriously, if all this information was available to me when I got started, it would have been much harder to impress people by showing them a chrome sphere on a checkerboard.
(LINK) to the full post

Rhythm & Hues' animation for Yogi Bear













For Yogi Bear, Rhythm & Hues mixed 3D versions of the beloved Hanna-Barbera characters with live action whilst preserving the popular elements of the 2D cartoons. Here's my article at fxguide where I talked to visual effects supervisor Betsy Paterson and animation director Joe Ksander about getting the right performances out of a 3D Yogi and Boo Boo.

fxguide.com relaunches website















fxguide has debuted its brand new website (www.fxguide.com) and I'm pretty excited to be part of it. All the existing articles, podcasts, fxguidetv eps are there, plus new content and exclusive coverage for readers who become 'fxinsider' members. Some of the new articles include a look at the art of stereo conversion and the vfx of Gulliver's Travels. Stay tuned for a lot more in the coming weeks.

Monday, December 27, 2010

Building LEGO together with Click 3X













Stop-motion photography and visual effects by Click 3X helped bring together Build Together, a :30 spot promoting the joys of LEGO construction. Here's my article at fxguide taking a look at how the commercial was created.

Face replacement in TRON: Legacy













fxguide's Mike Seymour has an in-depth article on Digital Domain's face replacement effects for TRON: Legacy. Includes a bunch of great behind-the-scenes pics, too.

Tuesday, October 12, 2010

SWAY Studio's VFX for MINI Countryman spot













For 'Flow', a spot promoting the 2011 MINI Countryman, SWAY Studio created hundreds of vehicles magically splitting, reforming and driving with precision through the streets of Milan. Here's my interview at fxguide with visual effects supervisor Aaron Powell about the use of SWAY's Drive-a-Tron driving simulation tool for the commercial.

Sunday, September 19, 2010

The visual effects of Scott Pilgrim vs. the World















In Edgar Wright's Scott Pilgrim vs. the World, the title character woos his new girlfriend by battling her seven evil exes in Japanese Anime-style fights punctuated with video game-like on-screen graphics. Visual effects supervisor Frazer Churchill oversaw more than 1200 shots for film. fxguide takes a look at the work by Double Negative and Mr. X.

Friday, August 6, 2010

No Glasses 3-D, Alioscopy Showcases

San Diego, Calif. — September 3, 2009 — Alioscopy USA, a 3D visualization technology provider, today announced it will join Autodesk, Inc. in Amsterdam, Netherlands for IBC 2009 (September 11-15, 2009). Located at the Autodesk booth (RAI Amsterdam Booth 7.D21), Alioscopy will showcase finished autostereoscopic 3D content playing on a proprietary HD LCD display, and will outline how artists and technical directors (TDs) can use various editions of Autodesk® Media & Entertainment software to create and composite autostereoscopic 3D computer generated content for play-back on Alioscopy LCD displays.









The autostereoscopic market is taking off, driven by the renaissance of stereoscopic 3D motion pictures and the emerging stereoscopic 3D broadcast market. As the leader of "no-glasses" autostereoscopic 3D technology, Alioscopy is building a community of 3D artists to address the industry demand for Alioscopy-ready content and templates. Alioscopy invites this year?s IBC 2009 attendees to come to the Autodesk booth at the RAI Amsterdam to experience ?no-glasses? 3D, learn about the steps required to create multi-view Alioscopy-ready content, and get information on how to join the growing Alioscopy community.

Industries ideal for Alioscopy digital signage display solutions include: retail, hospitality, medical visualization, serious games and 3D games, casinos and gaming, theatre lobbies, trade shows and exhibitions, concerts and events.

"We're excited to bring Alioscopy technology to IBC 2009 with Autodesk, and present the next way stereoscopic 3D entertainment, digital signage and visualizations will be created and viewed without glasses," said Philippe Roche, CEO of Alioscopy USA. With the dizzying growth and popularity of 3D stereo films, we are witnessing an unprecedented interest in stereoscopic 3D. Using Autodesk 3D content creation software and compositing tools with Alioscopy technology and hardware, 3D artists and compositors will be able realize vast new business-to-business (B2B) opportunities in new markets," added Roche.

Members of the Press: To schedule a press briefing with Alioscopy during IBC 2009, please contact Kevin G Clark at +1 (514) 754-0343, or plan to visit Alioscopy at the Autodesk booth during regular IBC show hours (Hall 7, Booth # D21). Visit the Alioscopy website at: http://www.alioscopyusa.com/.

About Alioscopy
Alioscopy USA, based in San Diego, CA, is a leading developer of a wide range of 3D technology solutions that represent one of the most significant leaps forward in autostereoscopic 3D display technology currently available. The company holds worldwide patents on a unique technology that delivers a one-of-a-kind immersive experience, without the aid of glasses or other device, which helps to solidify messaging, boost brand recognition and garner immediate and memorable attention. The open access software workflow can be created and applied to an LCD display, and adapted to many industries and applications, including but not restricted to: media and entertainment, mobile communications, games, laptops, kiosks, digital signage, automotive, architecture, engineering and construction (AEC), medical, government and military.

About Autodesk
Autodesk, Inc. is a world leader in 2D and 3D design software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.

Sunday, April 4, 2010

Oscar Shorts Program Grosses $1 Million at U.S. Box Office


Press Release from Shorts International

NEW YORK, US, April 2nd 2010 -Today "The Oscar Nominated Shorts Films of 2010" crossed the $1 Million mark at the Box Office. Released annually by Shorts International and Magnolia Pictures, the program was created 5 years ago to give audiences a chance to see all 10 Animated and Live Action Oscar Nominated Shorts in theaters nationally prior to the Academy Awards.

"The short film has gone from the occasional feature film accessory, to the main theatrical event," said Carter Pilcher, Chief Executive of Shorts International. "Audiences for the Oscar nominated shorts jumped by 52% in the short space of a year and more than 1000% in 5 years...and this is just the beginning. For the first time ever these films are also currently available on cable systems through Movies On Demand."

"It's an incredible achievement on so many levels," said Tom Quinn, SVP of Magnolia. "On average, less than 50 specialized films a year cross the $1M mark, so to see our little program blossom into a big contender is a testament to the quality of these films. It's even more astounding considering that the marketing budget for the program has been the exact same year in and year out."

"I'm thrilled that so many people have discovered these fantastic short films, and seeing them with an audience on the big screen surpasses any other viewing experience," said Bill Kroyer, Governor and Chair of the Academy of Motion Pictures Arts and Sciences Short Film and Feature Animation Branch

The program is entering its seventh weekend in selected cinemas across the US. To find a theater near you, visitwww.shortshd.com/theoscarshorts.

It is also available through iN DEMAND to US cable audiences via Movies On Demand (MOD). This year's program includes all the nominees as well as the Academy Award winners for best Live Action short, "New Tenants", and best Animated short, "Logorama".

ABOUT SHORTS INTERNATIONAL
Shorts International is the world's leading short movie entertainment company with the largest movie catalogue devoted to short movies. ShortsHD(TM)is the first high definition channel dedicated to short movies and is available on AT&T U-verse (Channel 1789). Shorts International also operates ShortsTV(TM)UK, a pay TV channel available in the United Kingdom on BSkyB (Channel 342), ShortsTV(TM)France available in France, Belgium, Luxembourg on Numericable (Channels 134 and 52). ShortsTV is also available on TTNET in Turkey. Shorts(TM)is the short movie on-demand service available on iTunes movie stores in the US, UK, Canada and Germany. Further information can be found at www.shortshd.com and www.shortstv.com. The company is headquartered in London, England with additional offices in Paris, New York and Los Angeles led by Carter Pilcher, Chief Executive. Shorts International is owned by Shorts Entertainment Holdings and Liberty Global Ventures.

ABOUT MAGNOLIA PICTURES
Magnolia Pictures (www.magpictures.com) is the theatrical and home entertainment distribution arm of the Wagner/Cuban Companies, a vertically-integrated group of media properties co-owned by Todd Wagner and Mark Cuban that also includes the Landmark Theatres chain, the production company 2929 Productions, and the high definition cable network HDNet. Magnolia's recent releases include such critically acclaimed films as the Oscar nominated documentary Food, Inc, Oscar winner Man on Wire, James Gray's Two Lovers, Stephen Soderbergh's The Girlfriend Expereince, Bong Joon-Ho's Mother, and Conor McPherson's The Eclipse. Upcoming releases include Luca Guadagnino's I Am Love, Bob Pulcini and Shari Berman's The Extra Man, Oscar-winner Alex Gibney's Casino Jack and the United States of Money, Neil Jordan's Ondine, Dagur Kari's The Good Heart, the hard hitting nuclear weapons documentary Countdown to Zero, and many more.


Sunday, January 10, 2010

A Worth Blog Site


It was a drizzling day when I meet Mr. Hans P Bacher in Manila, Philippines, We had a great discussion about  animation industry and trends, His vision and way of working is really interesting, His advises to boost Indian training industry to the world stag was  marvelous . He is maintaining and updating a Blog Site, I like to share his blog address with our visitors to get updates from his site. It’s really a significance blog, so guys don’t miss it.
http://one1more2time3.wordpress.com/

Happy Blogging
San

Saturday, January 9, 2010

Autodesk NAB 2010 Best of the Best Show Reel




In anticipation of NAB 2010, Autodesk has issued a call for submissions for the Autodesk 2010 Best of the Best Show Reel. The reel will be unveiled on the exhibition floor at NAB 2010 in Las Vegas, NV and will also be posted to both the Autodesk website and YouTube Channel.

If you’re seeking exposure for your latest project work, don’t miss out on this opportunity to broadcast your talent, and fill out a submission form today! Any film, commercial, broadcast, music video and episodic projects created with qualifying Autodesk software are eligible for entry.

Friday, January 8, 2010

Clusters Launching - Advanced Diploma in Visual Effects for Film


Our Story 

Welcome to Clusters School of Digital Arts, an environment where committed individuals can develop their creative and technical skills in order to participate in, and contribute to, a viable film and production industry around the globe.

Clusters specialize in teaching on Visual effects for film and entertainment.
Learning to be a visual effects artist isn't something that we can be taught from a book. Here at clusters you learn-by-doing, through a combination of hands-on experience and guest tutors who are experts in their fields, and sufficient behind theory to backup the practical applications. You gain experience in film theories, in digital composting, Rotoscopy, Tracking, Camera Match moves, in lighting, camerawork and Green Screen shots.

We welcome people with flair and dedication and a passionate commitment to Visual effects and entertainment industry, people who are the future of the film industry in India and beyond. We know the industry is impulsive, creative and challenging, so we provide you with the training and support to fulfill your aspirations



The Curriculum

The curriculum is designed for 12 modules, each of which covers a specific aspect of visual effects in film production. These modules are taught in an integrated way where several modules may be under way at any one time. This allows mentors to better mirror the process and pipeline of visual effects and also allows the flexibility to accommodate availability of visiting lectures and the ability to take advantage of production opportunities as they arise.


The course is delivered through both Studio Learning and project-based learning. Students have the opening to analysis theory on a range of handy projects. During the year students will work together to make a number of VFX short films including at least one Special effect shot and one short visual effects film. These films are generally screened at the course commencement ceremony.

As the course progresses students will be given assistance to select the areas of the industry in which they wish to seek out employment and will have opening to work in these specific areas on student productions. From the year’s work, students will be able to compile a show reel, which should showcase these areas.

Course structure

Clusters School aims to practice students in a realistic and handy way to take up a profession in the visual effects or Film industry. To that end, the guiding principles and practices of the School mirror existing industry standards, and aim to reproduce as strongly as possible the workplace environment.

Each Months student are issued with a call-sheet which outlines the Month’s programme and requirements. Students are expected to be in attendance at the School from 9.00 Am until 4.45pm each weekday and to attend for extended hours if required.

The course is hands-on and practical. Teaching is project-based. Students make a range of individual projects that may include music videos, documentaries and short digital dramatic films. The focus of the year is the production short films.

Application process

There are up to 50 seats available for Visual effects for film course. Once we receive your application we will review it and determine whether you would be on a shortlist. If you are, we will request that you attend an interview. If you are not selected for an interview we will inform you promptly.

We will be looking for a level of commitment and passion about the film industry and an understanding that hard work rather than glamour is at the heart of the business.
Students wishing to apply must complete an application form. This may be submitted by e-mail or in hard-copy.

International students will need to apply for a student visa. Details are available from the Indian Immigration Service, and can be viewed on their website at  http://www.immigrationindia.nic.in/







Location and Facilities

Clusters School of Digital art is now at Trivandrum, India, in a purpose-designed facility. It is close to the Asia Largest Technology Park and several local production companies. The building is spacious, with Several Labs and a large production office, and a studio and 30-seat cinema. There is also a library with essential resource material including an expanding DVD classics collection and many Indian and International short films.

Students have access to the premises on a 24-hour basis (with permission) in order to replicate the workplace atmosphere. This enables efficient use of the equipment and other resources, particularly during production.

The resources of the School, Includes studio space, equipment, archival and reference materials, post-production facilities and creative expertise are available to assist in meeting the demands of the curriculum.

Equipment

Clusters School of Digital Arts provides a range of technical equipment to facilitate production and post-production in both film and digital media. The school uses a range of digital cameras, both handicams and HD Cameras

Students edit on Final Cut Pro and also have the opportunity to use Green screen facility during the Film Intensive segment of the course. Sound post-production is carried out in the Pro Tools suite.


Our Objectives

Clusters School of Digital Arts objectives are

·         Meet the demand for visual effects artist by training those wishing to make a career in film and television
·         ensure that new entrants into the industry are adequately and realistically prepared to follow a career path
·         Ensure that industry-based standards are established and maintained.

We aim to turn out the Compositors, Visual effects artist, animators, VFX Supervisors and technical crews of the future; graduates who are well prepared to make a career in film and/or television.

Tuesday, October 20, 2009

Animation and Visual Effects industry in India

The animation industry is poised to touch more than USD 1.5 billion by 2009, according to an industry forecast by Anderson Consulting. The entertainment portion of the animation, gaming and VFX industry grew by 24 percent over the previous year and is estimated at Rs.13 billion ($260m) in 2007, up from Rs.10.5 billion in 2006, according to a report by the Federation of Indian Chambers of Commerce and Industry of India (Ficci) and PricewaterhouseCoopers (PWC).

Studies show that India will need 25,000 more professionals by the close of 2009. The industry currently has only a little over 10,000 professionals working in the field. As a result of this demand many institutions have been set up throughout the country to provide animation education, and there are now about 100,000 students who are undergoing training in animation, VFX and gaming.




Foreign producers, already impressed by the country’s proven success in the IT industry, are increasingly looking at India to cut costs. Indian animation studios offer services at lower costs due to the availability of skilled yet cheaper manpower. The salary that one has to pay in the US is 6 to 15 times that of India.

Indian Animation/VFX companies: Pixion, Crest Communications, UTV Toons, Famous Animation House, Jadoo Works, Maya Ent., Visual Computing Labs (Tata Elxsi Limited), Pentamedia Graphics, Prana Studios, Color Chips and FX House India.

Academy Award winning Hollywood Visual affects studio Rhythm & Hues set up a facility in Mumbai to take advantage of the highly skilled and low cost of labor. The Mumbai studio worked on sequences for films such as Daredevil, Garfield the Movie from Fox, Scooby Doo 2 - Monsters Unleashed from Warner Brothers, Welcome to the Jungle (aka The Rundown), The Cat in the Hat, and The Chronicles of Riddick from UniversalStudios.

Indian software firm Compudyne Winfosystems acquired Los Angeles based effects house Digital Art Media (DAM), a company which provided visual effects on films such as Independence Day, Dr. Dolittle, Men In Black, The Nutty Professor and Spy Kids. DAM set up an office in Banglore, India to avail of the skilled labor and considerably cheaper cost of production.
Sony Imageworks purchased controlling interest in FrameFlow based in Chennai which is now expanding its operations to avail of India’s competitive advantage in this area.

India’s competitive edge in the market include the following:

> A vast base of English speaking manpower: animation, which requires a familiarity with the English language, benefits when the work is outsourced to India. Besides, a number of initiatives are underway in the country targeted at creating skill manpower for the animation market

> Presence of animation studios: a number of Indian cities already boast hi-tech animation studios (equipped with state-of-the-art hardware and software), which are successfully completing projects from overseas companies.

> Low cost of animation services: India’s edge in terms of pricing is stated to be unmatched. Compared to other countries, Indian animation houses charge extremely low rates

> India’s large entertainment sector: Owing to a prolific entertainment segment, India has a readysupply of content developers.

by Emmanuel Pappas