fxguide talks to Look Effects and Comen VFX about creating the fractal zooms and out-of-body moments in Limitless, designed as an inside glimpse to the power of a new fictitious wonder drug.
Showing posts with label vfx show reel. Show all posts
Showing posts with label vfx show reel. Show all posts
Monday, March 28, 2011
Fractal zooms and other side effects in Limitless
fxguide talks to Look Effects and Comen VFX about creating the fractal zooms and out-of-body moments in Limitless, designed as an inside glimpse to the power of a new fictitious wonder drug.
Thursday, November 25, 2010
Skyline - fxguide podcast with the Brothers Strause
Mike Seymour from fxguide chats to directors Colin and Greg Strause about Skyline in a podcast about the business of making an indie film, using the Red MX and lowering costs of production.
Saturday, January 9, 2010
What to put on your showreel? the rules!
Don’t show everything
I think the most important thing is not to do everything and just target your strengths. I’ve seen many showreels where the VFX artist has been a really good modeller but rubbish at texturing. If your texturing skills arn’t up to scratch then don’t texture your models. Just have a couple of really good models which you can show off. The same goes with compositors especially if you want to get into the industry. If your going to be a junior you will be rotoscoping or maybe camera tracking/motion capture, so make sure you have some really good roto work and really show off your roto skills.
Put the best work at the start of your showreel
Companies get A LOT of showreels and those that watch them if they don’t see anything they like very quickly its just straight onto the next showreel. So put your best work at the start. You don’t need to do fancy DVD menus or fancy intro credits to your showreel they just want to see what you can do and how good you are.
Not too long
A general rule of thumb is don’t make your showreel longer than 5minutes, to be honest 3 minutes should be plenty of time.
People wanting to get into Compositing:
As mentioned before the key things for those wanting to get into compositing to show on your showreel are rotoscoping and camera tracking, as companies use a lot of people to do these jobs. Now they maybe not that glamous to start off with but it gets you through the door. Escape have just launched an online camera tracking course to try and get more people into camera tracking in London due to the upcoming need for artists (a couple of big budget films are going to start doing VFX in March in London).
Its important when showing of your roto skills that you show how good your roto is. That there is no bubbling of the roto splines etc. So overlay the roto splines on top of the object/character you have rotoscoped and provide a good shot breakdown so you can see exactly what you have aproached the work.
People wanting to get into Games:
If your a junior working on a game you won’t be creating characters for games you’ll be creating barrells, trees, walls, all the little items which crop up in games so make sure your show real has examples of these objects.
I think the most important thing is not to do everything and just target your strengths. I’ve seen many showreels where the VFX artist has been a really good modeller but rubbish at texturing. If your texturing skills arn’t up to scratch then don’t texture your models. Just have a couple of really good models which you can show off. The same goes with compositors especially if you want to get into the industry. If your going to be a junior you will be rotoscoping or maybe camera tracking/motion capture, so make sure you have some really good roto work and really show off your roto skills.
Put the best work at the start of your showreel
Companies get A LOT of showreels and those that watch them if they don’t see anything they like very quickly its just straight onto the next showreel. So put your best work at the start. You don’t need to do fancy DVD menus or fancy intro credits to your showreel they just want to see what you can do and how good you are.
Not too long
A general rule of thumb is don’t make your showreel longer than 5minutes, to be honest 3 minutes should be plenty of time.
People wanting to get into Compositing:
As mentioned before the key things for those wanting to get into compositing to show on your showreel are rotoscoping and camera tracking, as companies use a lot of people to do these jobs. Now they maybe not that glamous to start off with but it gets you through the door. Escape have just launched an online camera tracking course to try and get more people into camera tracking in London due to the upcoming need for artists (a couple of big budget films are going to start doing VFX in March in London).
Its important when showing of your roto skills that you show how good your roto is. That there is no bubbling of the roto splines etc. So overlay the roto splines on top of the object/character you have rotoscoped and provide a good shot breakdown so you can see exactly what you have aproached the work.
People wanting to get into Games:
If your a junior working on a game you won’t be creating characters for games you’ll be creating barrells, trees, walls, all the little items which crop up in games so make sure your show real has examples of these objects.
Labels:
animation showreel,
how to make show reel,
showreel,
vfx,
vfx india,
vfx show reel
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