The 2010 NVIDIA GTC conference kicked off yesterday in San Jose and
in its second year is more than double in size from last year. What’s
the conference all about and why do we care? Consider it something of a
SIGGRAPH-style gathering, but focusing on GPU technology. The speed
curve in GPU technology is quickly outpacing that of CPUs, and its
massive parallel processing and lower power consumption is finding
adoption in areas of the visual effects and post business. This year’s
CS5 Adobe’s Mercury Playback Engine , The Foundry’s Blink Technology, and ILM’s fire simulations
are all examples of this technology touching our industry. If you look
at the conference as a whole, it’s clear that GPU tech — and NVIDIA’s
CUDA specifically — is hitting critical mass.
At the opening keynote, Autodesk announced that 3ds Max will include Mental Images iRay
support, added in a maintenance release which will be available to
subscription holders on September 29th. While not designed for
rendering sequences, direct iRay support does give the ability to get
speedy ray-traced stills utilizing CUDA technology on supported
graphics card. Mental Images’ Michael Kaplan presented a session at GTC
on Tuesday which covered a bit of background about iRay as well as the
new support in 3ds. Click through for the press release and more
details about the 3ds support.
Before the press release, some key details from Michael Kaplan about iRay in 3ds Max:
Before the press release, some key details from Michael Kaplan about iRay in 3ds Max:
Materials: Supports standard advanced rendering materials in 3ds Max. No special or vendor specific materials required
- Arch and Design Materials
- Pro Materials (Autodesk Materials, v1 and v2)
- mia_materials
- Subset of standard materials
Lights: Supports standard advanced rendering lights in 3ds Max
- Photometric lights
- IES profile lights
- Area lights
- Point lights, spot lights, directional lights
- HDR environment maps, domes
- Max Sun&Sky model
- Emissive surfaces (additional color)
Map Support
- Bump maps
- Diffuse, specular, transparency, refraction, reflection, anistotropy, etc.
- Map blends
- 2D noise, 3D noise
Geometry: all 3ds Max geometry, including displacement geometry
Cameras: Full 3ds Max camera support
- mia_lens_shader
- Depth of field supported without performance penalty
And the press release from NVIDIA:
GPU Technology Conference 2010 (GTC), SAN JOSE, Calif. – Sept. 21,
2010 -NVIDIA and Autodesk are jointly demonstrating powerful new
capabilities based upon NVIDIA technology, expected to come to
Autodesk(r) 3ds Max(r) software Subscription members as part of the 3ds
Max 2011 Subscription Advantage Pack this fall. NVIDIA and Autodesk
have worked to revolutionize photorealistic rendering and physics
simulation with the integration ofthe new GPU-accelerated iray(r)
renderer from mental images>(r) and a new rigid bodyphysics workflow
powered by NVIDIA(r) PhysX(tm) technology into both Autodesk 3ds Max
and Autodesk(r) 3ds Max(r) Design 2011 Subscription Advantage Pack
software.
The new iray renderer within 3ds Max provides creative visualization
artists with a more intuitive means for creating images that rival
photographs, in a fraction of the time needed with traditional
workflows. 3D artists can now use materials and lights which correspond
and react more like those in the physical world to more quickly bring
their 3ds Max worlds to life, rather than juggling a multitude of
computer graphics controls to merely approximate it. The iray workflow
is enhanced with considerable acceleration from NVIDIA graphics
processing units (GPUs) based on the NVIDIA CUDA(tm)
architecture. While iray produces identical images on either CPUs or
GPUs, 3ds Max users will enjoy up to 6X faster results over dual
quad-core CPUs when using a GPU such as the new NVIDIA Quadro(r) 5000 or Tesla(tm) C2050.
Designers looking for the fastest iray results can further boost their
speed by adding additional NVIDIA GPUs to their system.
NVIDIA PhysX technology fuels a new rigid body dynamics feature set
for 3ds Max, allowing animators to control their simulations directly
within the 3ds Max viewport. The PhysX feature supports static,
dynamic, and kinematic rigid bodies and an array of constraints in a
more efficient workflow that has been production proven by numerous
game developers over the past several years. Realistic results are more
quickly achieved by choosing from preset real-world materials having
physical properties, and then tweaking parameters as required. The
resulting simulations are immediatelyusable by effects artists and have
a seamless data path to the PhysX engine employed by top tier game
developers such as Sumea and Obsidion.
“We continually aim to provide superior workflows and cutting-edge
capabilities within 3ds Max, and the rendering and physics solutions
powered byNVIDIA technologies excel at continuing that 20 year
tradition,” said Ken Pimentel, director of Visual Communication
Solutions at Autodesk. “This update is a terrific leap forward for our
3ds Max and 3ds Max Design Subscription members, who will have physics
directly in their viewports with PhysX and can soon enter this next
stage of the rendering revolution with iray’s GPU accelerated
rendering.”
To learn more, visit: www.nvidia.com/quadro
To learn more, visit: www.nvidia.com/quadro
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